﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;

public class LuaCallCsharp : MonoBehaviour {

    LuaEnv luaenv;

    void Start()
    {
        luaenv = new LuaEnv();
        luaenv.DoString("require 'LuaCallCsharp'");
        
    }

    private void OnDestroy()
    {
        luaenv.Dispose();
    }
}
